Pick Cards
Description
The “Pick Cards” building block is a mini-game where the player must choose the correct card or cards from a group.
Note: In this building block, you can either add :
- an image or gif and a text
- just an image or a gif
- just a text
For best results use images of 252×140.
In-game view
How to set it up
- Keep, modify or delete the “Description.” This is optional, but it should be used to give players context. The description will be shown in the lower part of the screen and can be opened again when the player clicks on the minigame’s information button.
2. You can add between 2 and 6 cards. Each card must include an image or gif and/or text for the player to see. You also need to define whether or not the card is “correct,” i.e. part of the solution. At least one card must be correct
3. Check this box if you want the player to click on the cards in a specific order.
In this case, another option will appear where you can indicate the order you want the player to choose them (1, 2, 3, etc.). During the minigame, if the player picks the right card but in the wrong order, it will count as wrong.
4. Choose if the player can solve the game by clicking on any of the correct answers.
Note: The “Buy solution” option is always marked by default in order to not block the player in the game. You can unmark this option but take into consideration that the player will be stuck in the game if he doesn’t have the answer.
TIPS AND TRICKS
- This minigame can be used to learn how to differentiate one or more concepts that belong to a set but aren’t necessarily related to one another.
- The “correct order” option can be helpful for students to learn and remember procedures, instructions, series of events, or anything else that follows a specific order. It’s good for sorting concepts and ideas.
- Minigames can help you break the monotony of a course by making it more playful and interactive.
- Minigames are a great tool for constructing your story.