Guide to modifying the templates: Ada
ADA is set in a dystopian future where people are terrorized by killer robot bees. The gameplay has the protagonist discovering, bit by bit, information about a company called âMartinâs Companyâ. In the story, this information helps the main character to find a way to neutralize the robot bees and save her friend. In each level, she discovers new information and has to respond to test questions against the clock, before the bees find her. |
To modify the game template there are just 3 steps
- Prepare your content
- Define the key learning to put into practice
- Use the table below to include this content in the game
1. Prepare your content (7 lessons)
ADA is a game of 7 levels with 1 lesson in each level. This means you need to organise your learning material into 7 parts. Each lesson in the game is, by default, in âTextâ format. You can change this to video, PDF, URL and images. You can also choose to use a combination of these formats in sequence. Each lesson is followed by a test.
TIPS |
â Text should be formatted to make it easy to consume. No one likes a wall of text.PDFs should never be more than 2 pages. â Videos should be just a few minutes so as not to interrupt the flow of your training. â Consider using the URL building block to include content from the internet or your company website instead of pasting these texts. |
Effective learning material should be:
- Practical
- Useful
- Applicable to their role in work/in real life
Reduce the content as much as possible; You should remove all content that is not absolutely necessary for your learning objectives. As a rule of thumb for ADA, consider including no more information than you could convey in a 1-hour class.
đĄ | IDEA: If some of your content is large reference documents that contain information that your learners donât necessarily need to remember, consider teaching how, where, and when to access these docs instead of including them entirely in a lesson. |
2. Define the key learning you will put into practice (7 tests)
For each lesson, define what exact points you want your learners to remember, understand, or use in the real world. Prepare your tests based on these points only. Youâll need to write one or more questions, each accompanied with 3 possible answers, i.e. 1 correct and 2 incorrect.
Ask questions that check understanding, retention, or address a common pitfall, and prepare appropriate feedback for each possible answer.
TIPS |
â Feedback is incredibly important. It allows learners to learn from their mistakes and reinforces correct answers. â Avoid intentionally tricky questions unless they deal with a common misconception in the real world; e.g. an answer that is incorrect because of a language technicality. These kinds of questions are frustrating and not effective. The goal of your questions is to recall and reiterate the important points and check understanding of the content. |
3. Use the table below to place your content into the game
This table directs you to each location where you can include the lessons and tests. In the script, you can look for the text in CAPITALS that indicate each building block that needs to be modified
Level 1 | Scene 6 | Element: Clickable area: Dialog Line 17: [Name of Company] |
Level 1 | Scene 8 | Lesson 1 and Test 1 |
Level 2 | Scene 3 | Lesson 2 and Test 2 |
Level 3 | Scene 3 | Lesson 3 and Test 3 |
Level 4 | Scene 5 | Lesson 4 and Test 4 |
Level 5 | Scene 5 | Lesson 5 and Test 5 |
Level 6 | Scene 3 | Lesson 6 and Test 6 |
Level 7 | Scene 5 | Lesson 7 and Test 7 |
Optional Extras
If you like, you can include your own company logo within the game. You do this by adding a poster element into the scene and positioning it wherever you like. We suggest the following locations in the game:
- âBee Factory exteriorâ in Levels 3, 4, 5, 6, and 7
- âServer Roomâ in Level 7